After the mediocre Bioshock 2, I wasn’t sure if this game could live up to the hype over the last 4 years. I started to gain hope for this game after I heard they were focusing only on the single player campaign and completely ignoring multiplayer. When I found out the original story creator was working on the game again (Wasn’t around for the second game and it showed), I knew it would be a day one purchase.
Bring us the girl and wipe away the debt. Words that fuel your exploration into the world of Columbia. When you are first thrown into the world via the lighthouse you would expect to start fighting right away like most shooters. This is where the game is unlike others and completely threw me off the normal pacing I’m used to. You are welcomed into the city and able to explore a pretty big area getting a grasp what this world is like compared to the bottom.
Right away you can tell the type of atmosphere these people live in and what type of propaganda Comstock has fed them. I was really surprised the lengths they went to and the risks they took to portray the lengths people will go to for a “perfect society” for themselves. Even all the audio logs you can find randomly around are really interesting and tells you the whole overarching story and the consequences of some actions that have been taken along the way.
The best story motivator is Elizabeth. This the best companion I have had in any video I’ve played. The way she grows up along the way and her reaction to the events that have impacts to the story is huge feat of storytelling. If you spend the time allowing her to explore (IF you run ahead she will follow you instead of exploring), the time spent to her dialogue and first exposure outside of her room is so wonderfully created that it wowed me throughout the game. The story has a great ending and it doesn’t leave on a cliffhanger or anything that seems like it was cut out for the DLC season pass.
No matter which version you choose to play, the world looks amazing and actually outshines the immersible rapture. When you first see the city from the sky its a breath taking sight and really sets the tone they are trying to set. The houses, towns, balloon platforms, people, and even the random trash lying around has detail added to them and is really nice to see. The game still has that look of bioshock on top of it as well, Like the weapons, Vigors (plasmids in Bio 1) and pretty much everything else has that bioshock polish added to them.
The facial animations on the people really surprised me on this one, Especially Elizabeth. You can tell what they are feeling and be able to understand their pain, happiness or whatever they are feeling at the time. Speaking of Elizabeth, her character design and animations she pulls off are wonderfully crafted and really pulls you into the type of character she is.
Even though this takes place on a giant sky city, the level design keeps you on your toes with different areas as you progress through the game. While there is some minor backtracking, there are changes enough to the point it doesn’t really have you feeling like your wasting time going back and forth.
The combat focuses on two weapons that you can switch out at any time and the mixtures with them and the vigors makes combat less of a chore and more of a fun experiment on how to completely destroy your enemies in crazy ways. Like for example you can throw an enemy into the air with Bucking Bronco, push him away with Undertow into an electric trap, while shooting at them the entire time. Only a few time the enemies get annoying but it never really bothered me, just slowed down my progress.
This is I feel, will be the best game of 2013. The game has such an amazing story if you pay attention and find all the audio tapes. It merges itself seamlessly with the franchise and the ending makes it feel like a total conclusion on what has happened in the Infinite saga.
~ Vaultnishi, 08-13
Buy, Sale or Pass:
Buy it, than buy the season pass since the game is amazing.